Life in the World

Days and Nights

The axis of the world is sharply tilted: one side of the planet continually faces towards sun while the other half continually faces away. The axis does not directly face the sun and there is a slight wobble, granting the equator a limited night.

At the equatorial band, the often verdant strip around the planet named “The Beltway” by the locals, there is a full night of seven to ten hours, depending on the season. The farther northward from the equator the longer the day grows until there is no night, just a darkening of the sky. Moving south increases the night until there is only a short dawn and perpetual twilight. In some areas of the Beltway, the Borderidge and Edge mountain ranges blocks even this dim light.

There is a single moon that orbits at a sharp angle, frequently eclipsing the sun. The moon goes through typical phases on a roughly monthly basis, although the full moon is typically a little less than fully illuminated and new moons often have a sliver of light. There is a full twenty-seven days between full moons making it slightly longer than most calendar months.

Seasons

The planet orbits the sun on an elliptical orbit, with some periods closer to the sun than others. With the sharp axis tilt seasons changes are less dramatic, and there is little noticeable change in the length of days, but there is a definite difference between summer and winter. Winters are colder with snow in the southern regions and higher altitudes, while summers bring sweltering heat from the closer and brighter sun.

In addition to the peak months of summer and winter there are the four lesser seasons: summer-falling, winter-rising, winter-falling, and summer-rising. Summer and winter are allocated three months while the other four only receive two.

Days and Nights

The axis of the world is sharply tilted: one side of the planet continually faces towards sun while the other half continually faces away. The axis does not directly face the sun and there is a slight wobble, granting the equator a limited night. At the equatorial band, the often verdant strip around the planet named “The Beltway” by the locals, there is a full night of seven to ten hours, depending on the season. The farther northward from the equator the longer the day grows until there is no night, just a darkening of the sky. Moving south increases the night until there is only a short dawn and perpetual twilight. In some areas of the Beltway, the Borderidge and Edge mountain ranges blocks even this dim light. There is a single moon that orbits at a sharp angle, frequently eclipsing the sun. The moon goes through typical phases on a roughly monthly basis, although the full moon is typically a little less than fully illuminated and new moons often have a sliver of light. There is a full twenty-seven days between full moons making it slightly longer than most calendar months.

Seasons

The planet orbits the sun on an elliptical orbit, with some periods closer to the sun than others. With the sharp axis tilt seasons changes are less dramatic, and there is little noticeable change in the length of days, but there is a definite difference between summer and winter. Winters are colder with snow in the southern regions and higher altitudes, while summers bring sweltering heat from the closer and brighter sun. In addition to the peak months of summer and winter there are the four lesser seasons: summer-falling, winter-rising, winter-falling, and summer-rising. Summer and winter are allocated three months while the other four only receive two.

Weather

The perpetual sun sends consistent warm air southward, divided and funneled by the various mountain ranges. Weather is consistent year round and there is little seasonal variation, save in temperature.

The Orc Plains receive steady currents that break against the western Hronthian Peaks mountain range, often resulting in pounding sandstorms that rip across the hills and lowlands, sometimes even reaching the elven lands. The dry desert air also runs along the Eastern Edge Mountains, cools against those peaks, and then rains on the plains of Elflund and Hronth.

Cool, moist winds from the south flow across Grigoran through the Gap, while the warmer northern winds are weakened from the Last Mountains. Occasionally, the two opposing winds strike and become tornadoes that rip across the plains. The cool winds flow east, frequently encountering the remaining dry winds moving west, leaving Cellinia perpetually stormy and overcast.

The Lawless Lands are mostly sheltered by the Last Mountains, as the stronger northwind is shifted west over the Dwarf Cliffs and above the heads of the sheltered dwarves. Despite this, the Lawless Lands is still a rough and dry region; most moisture falling over the Borderidge mountains of farther to the southwest. Additionally, strong, dry winds strike the Dune Range and are funneled east, leaving the Bleak Plains dry and barren.

The southlands are buffeted by cool southern winds that continually moves northeast, pounding the southern side of the Borderidge. The wind picks up moisture as it moves, at first only picking up existing snow, but soon gathering condensation from the north wind. Blizzards are common during the winter in the northernmost areas of the tundra, where the warm summer breezes can melt the snow cycling the moisture. In the perpetual twilight lands, the winds are deadly: uninterrupted and unbroken; the frigid gales reach terrifying speed and can kill even well-prepared travelers.

Travel and Trade

The Beltway is dotted with settlements and trade routes that cross its plains from one desert to the next. However, trade is still limited and regional.

Most settlements in the Beltway work to be as close to self-sufficient as possible. Smaller towns are sometimes connected by traveling merchants and market days, but larger cities seldom rely on anyone but their surrounding farms.

The Grigoran Imperium’s many small cities all trade with each other, making good use of the god-king’s highways, but they seldom travel without guards or with contingents of Faithful. Even Hronth, oldest and most secure of the human nations has little travel, with the nobles that rule each city being suspicious if foreign trade and showing a want of something to the other nobles.

Grigoran and Hronth could easily establish trading ties that would unite the Beltway, easily moving goods from one end to the other. However, the two nations are tense and perpetually close to hostilities and seldom let traders or travelers cross over the shared border.

Halfling riverfolk are the exception, traveling across the rivers and between nations, albeit under a watchful eye. They prefer to trade with other halflings but will exchange goods with others if a deal presents itself.

Ever the exception, dwarven trade convoys can be found across the west, offering their goods to markets in Cellinia, Grigoran, Riverside and across the Lawless Lands. Many convoys even venture into Hronth, upon requests from that nation. The convoys are militant, for every trader there are three skilled dwarven axe-fighters. The steadfast dwarves refuse to stop in towns other than their destination and seldom bring news of other lands.

In the time of the Old Order, teleportation was used as a ready means of travel across the Empires. Teleportation circles were found in every major city and other strategic locales. Since the Catastrophe, most circles were destroyed but a few remain in isolated ruins. There were whole books dedicated to the Empire’s teleportation net, but few risk journeying between circles; its is uncertain what one will find on the other side.

The Fraternity of Restoration from El’Tan has been working for centuries to map the surviving circles. Many survived in their nation, as did several in Elflund. There are a scattered few in Hronth but most circles in Grigoran have been destroyed along with the ruins.

Calendar

There are 352 days in the solar year. Most calendars estimated the year as 350 days, which are divided into fourteen months. To adjust for the extra time an extra day is added to each month every seven years. Months varying between 24 to 26 days that are further divided into weeks of 6 days.

Months

Human

Name Season Length
Sebt Summer 25 days
Ocot Summer 24 days
Isechs Summer-Falling 26 days
Szell Summer-Falling 24 days
Fureir Winter-Rising 26 days
Aetecht Winter-Rising 24 days
Novar Winter 26 days
Deber Winter 25 days
Juar Winter 26 days
Fari Winter-Falling 24 days
Meh Winter-Falling 26 days
Une Summer-Rising 24 days
Jule Summer-Rising 26 days
Aust Summer 24 days
Elf
Name Season Length
Saebt Summer 25 days
Aucote Summer 24 days
Eiseccs Summer-Falling 26 days
Saell Summer-Falling 24 days
Foereir Winter-Rising 26 days
Aetect Winter-Rising 24 days
Novar Winter 26 days
Debre Winter 25 days
Haer Winter 26 days
Farrei Winter-Falling 24 days
Mae Winter-Falling 26 days
Oene Summer-Rising 24 days
Hoelle Summer-Rising 26 days
Aoes Summer 24 days

Days

Human Elf
Priem Praem
Csechun K’seshune
Tert T’arte
Khad K’aedd
Khint K’int
Csept K’saept

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Life in the World

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